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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Morrigan LeSante
Black Omega Security The OSS
1431
|
Posted - 2016.06.14 14:00:29 -
[1] - Quote
Anthar Thebess wrote:Quote:Naglfar has an additional +60 CPU and +80,000 PG XL Artillery power grid requirements have been reduced (T1: 162,500 > 125,000) My proposition : 70 CPU and 125.000 power grid. Exactly what is needed to mount additional gun.
You are forgetting skills in both cases. |
Morrigan LeSante
Black Omega Security The OSS
1431
|
Posted - 2016.06.14 14:25:26 -
[2] - Quote
Ripard Teg wrote:CCP Larrikin wrote:Naglfar has an additional +60 CPU and +80,000 PG
XL Artillery power grid requirements have been reduced (T1: 162,500 > 125,000)[/list]
This looks like a reasonable place to start. Thank you for considering everyone's feedback and taking it into accout! Torgeir Hekard wrote:Greeeeat. So now it only needs 2 RCUs and a PDS to fit arty and tank. You're exaggerating. It's looking like you'll be able to fit one capital size mod on an arty fit with no fitting mods at all. With one RCU, you'll be able to fit two. What other ships that can comfortably hit out to 160+185km can fit a heavy tank?
The comedy phoenix?
A better question is what is the point of (sieged) capitals being able to shoot so far when on grid probing remains a thing. |
Morrigan LeSante
Black Omega Security The OSS
1431
|
Posted - 2016.06.15 16:50:40 -
[3] - Quote
Cade Windstalker wrote: Also it's worth noting that this is only a change to Light Fighters, not the Heavies, so Carriers are only really losing a bit of effectiveness against Sub-Caps, not larger targets.
Were only it possible to stuff heavy fighters into my carrier.
Currently I'm better off using long range fibos vs subcaps, than light fighters. I don't even.... |
Morrigan LeSante
Black Omega Security The OSS
1433
|
Posted - 2016.06.15 17:06:27 -
[4] - Quote
Cade Windstalker wrote:Morrigan LeSante wrote:Cade Windstalker wrote: Also it's worth noting that this is only a change to Light Fighters, not the Heavies, so Carriers are only really losing a bit of effectiveness against Sub-Caps, not larger targets.
Were only it possible to stuff heavy fighters into my carrier. Currently I'm better off using long range fibos vs subcaps, than light fighters. I don't even.... Fixed. Also are you really better off using one battleship over 1 Carrier? I can't check the numbers at the moment but I kind of highly doubt that even with the nerfs...
I feel like you misunderstood my post.
I'll apply more damage to *any* subcap using a long ranger fighter bomber (Antaeus etc) than I will using a light fighters salvo.
I'm 100% serious.
Stat | Fibo | Light fighter expl rad | 330 | 350 expl vel | 110 | 100
alpha from a 2x DDA thanatos and nyx respectively? 17900ish vs 36000ish.
Now, this isn't a "nerf supers", this is a "in what world does that even make sense" |
Morrigan LeSante
Black Omega Security The OSS
1434
|
Posted - 2016.06.15 17:22:29 -
[5] - Quote
Skia Aumer wrote:Morrigan LeSante wrote:I'll apply more damage to *any* subcap using a long ranger fighter bomber (Antaeus etc) than I will using a light fighters (Firbolg) salvo.
I'm 100% serious.
Stat | Fibo | Light fighter expl rad | 330 | 350 expl vel | 110 | 100
Is that bad?
It's like a raven being better at killing frigates than a cerberus. What do you think? |
Morrigan LeSante
Black Omega Security The OSS
1434
|
Posted - 2016.06.15 17:24:28 -
[6] - Quote
Cade Windstalker wrote:Morrigan LeSante wrote:I feel like you misunderstood my post.
I'll apply more damage to *any* subcap using a long ranger fighter bomber (Antaeus etc) than I will using a light fighters (Firbolg) salvo.
I'm 100% serious.
Stat | Fibo | Light fighter expl rad | 330 | 350 expl vel | 110 | 100
Alpha from a 2x DDA thanatos and nyx respectively (post changes)? 17900ish vs 36000ish. Almost twice the damage, better applied and available to fire again. And at longer range.
Now, this isn't a "nerf supers", this is a "in what world does that even make sense to nerf light fighters this hard" Okay, yes, I did misunderstand and I see your point. That said, I think that does make this look a lot like a "this other thing should maybe be nerfed too" at least just on the numbers. Carriers have been getting a lot of complaints lately, and the nerf seems pretty justified overall. Super-carriers may just be less of a problem even with more sub-cap damage, because they are a *lot* more expensive and logistics hard to field in large numbers than a regular Carrier, and part of the reason Carriers are getting nerfed is because of how ubiquitous and dangerous they are to sub-caps. If I find a Carrier out ratting alone right now it's "eh, lets see if it's worth it" because you'll almost guaronteed take losses killing the thing even if he doesn't have a Cyno. If I find a Super it's "Holy **** who can I call to bring this sucker down!" because it's just that tempting of a target, which is why supers getting deployed (or killed) makes news but no one really cares if 10 carriers die of in Low Sec space. Those Fibo application numbers are live right now and yet I've heard zero complaints about them. I've heard Carriers mentioned probably two dozen times in the last week (generally accompanied by some variation of the word "nerf") in *high sec Incursion Coms*. Yes a fair number of these people are WH and Null players on alts, but it still says a lot about the state of carriers that it's coming up in a conversation in space where you can't even see one.
Yeah that's because carriers had very high alpha with excellent application.
Now they have vastly reduced alpha (~28%) but this has been coupled with making the application worse than faction torps. Given my damage is laughable vs capitals, I'm rather disappointed to be faced with needing webs and painters to apply effectively to battleships, never mind anything smaller: god forbid you shoot logi, or a T3. |
Morrigan LeSante
Black Omega Security The OSS
1434
|
Posted - 2016.06.15 17:37:38 -
[7] - Quote
Skia Aumer wrote:Morrigan LeSante wrote:Skia Aumer wrote:Morrigan LeSante wrote:I'll apply more damage to *any* subcap using a long ranger fighter bomber (Antaeus etc) than I will using a light fighters (Firbolg) salvo.
I'm 100% serious.
Stat | Fibo | Light fighter expl rad | 330 | 350 expl vel | 110 | 100
Is that bad? It's like a raven being better at killing frigates than a cerberus. What do you think? I dont think raven cost like 10 cerbs.
And still you're missing my point.
Why on earth is a super better served using HEAVY FIGHTERS instead of LIGHT ONES to kill subcaps?
What then, is the point of lights? |
Morrigan LeSante
Black Omega Security The OSS
1434
|
Posted - 2016.06.15 17:50:23 -
[8] - Quote
Cade Windstalker wrote:Morrigan LeSante wrote:And still you're missing my point.
Why on earth is a super better served using HEAVY FIGHTERS instead of LIGHT ONES to kill subcaps?
What then, is the point of lights? You're really just making a case for Heavy Fighters to get a similar application nerf here, not one for Lights to be nerfed less. Light Fighters are currently an issue in the balance between Carriers and sub-caps, hence the nerf. If Heavy Fighters are now invalidating Light Fighters with these changes then the answer to that is to nerf Heavies, not to not nerf Light Fighters.
No, my point is that the nerfs are too strong. Remember the application nerf is on top of a 28% reduction to volley as well.
It is not as if this is just an application change. |
Morrigan LeSante
Black Omega Security The OSS
1434
|
Posted - 2016.06.15 18:11:07 -
[9] - Quote
Cade Windstalker wrote:Morrigan LeSante wrote:No, my point is that the nerfs are too strong. Remember the application nerf is on top of a 28% reduction to volley as well.
It is not as if this is just an application change.
Furthermore we should keep in mind carriers are absolutely useless vs other caps, except killing their drones. All they have is subcap capabilities and this has just been nerfed into the dirt and then some. I understand the point you're trying to make, but what you're actually saying is a better argument for nerfing Heavy Fighters than it is for actually supporting the point you're trying to make here. Basically what this guy said the comment right after yours, in response to someone else: Skia Aumer wrote:Marranar Amatin wrote:well than compare raven and caracal... a raven costs about 20 caracal and still is not better at killing frigs. Alright, you got me. Caracal is OP! On a serious note, if heavy fighters should be nerfed - ask CCP to nerf them, rather than use it as excuse to keep light fighters OP. So, Morrigan, if you want to argue that the nerfs are too severe then come up with some examples for why this is the case against real-world targets, don't just point to something else and say "but now this other thing that should be worse is better!", that probably just means that the aforementioned other thing is also in for a round with the nerf bat.
How about that I need painters to apply fully to a linked mwding rattlesnake? Think 1.8km sig.
How about that I need several webs and linked painters to apply well to an armor mach?
These are battleships. Heaven forfend I should want to shoot a T3 or a logi with their sigs.
Ask yourself this, why are torp fleets not a thing today?
Run the numbers, I've been doing it most of the day, the nerf is exceptionally severe.
Seriously when you're talking about need linked painters AND webs to apply to a BATTLESHIP that's some appalling application, especially when you consider you're incapable of threatening a ship of your own size. |
Morrigan LeSante
Black Omega Security The OSS
1435
|
Posted - 2016.06.15 18:39:48 -
[10] - Quote
So torps being non viable (because of their application) has nothing to do with fighters being nerfed to have lower application?
I'm having trouble applying damage to anything without so much support it is hilarious.
Were buffer fleet battleships complaining? I certainly missed that.
If light fighters, designed to shoot subcaps cannot get full (or even close to) DPS into a battleship I'm left questioning what the point is. |
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Morrigan LeSante
Black Omega Security The OSS
1437
|
Posted - 2016.06.15 19:44:29 -
[11] - Quote
Cade Windstalker wrote:Morrigan LeSante wrote:So torps being non viable (because of their application) has nothing to do with fighters being nerfed to have lower application?
I'm having trouble applying damage to anything without so much support it is hilarious.
Were buffer fleet battleships complaining? I certainly missed that.
If light fighters, designed to shoot subcaps cannot get full (or even close to) DPS into a battleship I'm left questioning what the point is. You mean like most Battleship guns can't get their full DPS onto another Battleship (let alone a Cruiser) without significant help either in the form of fittings or EWar? Not getting the full damage against a target is *not* the same thing as "having trouble" applying damage to it. Blasters at 50km is "having trouble", Arty on a moving target at 10km is "Having Trouble", getting a fairly minor DPS drop on a target at any range because they're moving (at all) is pretty normal. Torps aren't relevant because the main reason they aren't used isn't really their application, it's because there are just better options for most PvP situations where a torp-fitted ship would be useful. Light Fighters are working in a completely different ecosystem, don't have competition from other weapons a Carrier could fit, and have other advantages over Torpedoes. There is no equivalence between Light Fighters and Torpedoes except on *one stat* which happens to be close in value, which does not make comparing the two in any way valid. If you want to start making a case for this being a bad change, I suggest you start posting some hard numbers for a variety of cases rather than just alluding to them and then making false equivalencies between Light Fighters and a Torp-fitted Raven (especially using fits and situations that seem to be chosen specifically to be effective at tanking Light Fighters).
Fine, don't believe me.
and LOL at the fit remark, as if that's not a standard fleet machariel |
Morrigan LeSante
Black Omega Security The OSS
1446
|
Posted - 2016.06.16 08:38:51 -
[12] - Quote
It's at the super level.
Example: https://www.reddit.com/r/Eve/comments/4hs25d/capital_shield_extenders_are_op/
tl;dr: Shield tanked bus has more ehp than a slaved armor one. |
Morrigan LeSante
Black Omega Security The OSS
1446
|
Posted - 2016.06.16 09:12:31 -
[13] - Quote
The direction certainly, but the degree is, imo, too far.
Unless my math is wrong, this is the new state of affairs.
NB this is with two omnis running, not something every carrier has the luxury of.
These are samples of typical fits I've seen in recent times. Sig/velocity can be seen.
Target Sig Vel %Base damage applied Proteus 176 495 34.2% Linked Proteus 115 581 23.4% Scimi 620 2068 30.6% Linked Scimi 406 2597 20.1% Basi 147 575 27.6% Linked Basi 96.3 676 19.0% Armor Mach 350 491 53.5% Linked Armor Mach 229 584 36.4% Armor phoon 330 359 63.1% Armor phoon linked 216 424 43.1% Rattlesnake (MWD off) 530 118 100.0% Rattlesnake (MWD on) 2814 863 100.0% Rattlesnake (MWD off) Linked 347 118 100.0% Rattlesnake (MWD on) Linked 1843 1088 93.5%
These are extremely low numbers. Particularly dismaying are the sub battleship fleet hulls regularly seen. Obviously support can be factored in, but out of the box for a carrier using two of the only application mods effectively available these numbers are horribly low given it has no other role in life but shooting smaller things.
Sorry about formatting, I gave up after a while.
I mean, I get small gang was suffering under these, but the changes are horrible at the fleet level. |
Morrigan LeSante
Black Omega Security The OSS
1446
|
Posted - 2016.06.16 10:01:20 -
[14] - Quote
Skyler Hawk wrote:Morrigan LeSante wrote: These are extremely low numbers. Particularly dismaying are the sub battleship fleet hulls regularly seen. Obviously support can be factored in, but out of the box for a carrier using two of the only application mods effectively available these numbers are horribly low given it has no other role in life but shooting smaller things. You're completely ignoring the fact that the fighters' primary weapons, which provide the majority of a carrier's dps, will apply perfectly to most of those targets even without omnis. If you're concerned about fleet-level application with the rocket salvo, you or another member of your fleet can easily bring a few painters and long-range webs along, exactly as you would for any other large ship weapon system.
Well yes, but they are not the subject of complaint, are they?
For what it is worth, the ONLY things the turret will apply perfectly to with BOTH onmis are the unlinked battleships. You're looking at ~50% for the linked cruiser hulls, ~60-75% unlinked. Without omnis the only thing taking 100% damage is the rattlesnake (no shock there, it has the sig of a moon).
Remember this is a limited fire cooldown attack. It should be powerful. I don't think it is unreasonable to think it should be hitting battleships for full damage. Do you? I mean, it is not as if carriers are remotely capable of threatening other capitals, is it? |
Morrigan LeSante
Black Omega Security The OSS
1446
|
Posted - 2016.06.16 10:19:58 -
[15] - Quote
You and I will have to disagree on our definitions of "applies well". |
Morrigan LeSante
Black Omega Security The OSS
1446
|
Posted - 2016.06.16 10:55:56 -
[16] - Quote
Do you think torps apply well? Because that's what we're talking about here, not rapid lights.
I mean, even changing the linked machariel to a MWD, you'll do 55.3%. A microwarping battleship.
I realise many of these situations are ships going for mitigation and survival, but that is the essence of medium and up sized conflicts, just as the essence of small gang things are speed and agility over buffer.
Small gang impact needed adjustment, but with the changes as slated it's a pretty huge impact across the board. We need not throw the baby out with the bathwater which is what is dangerously close here.
And in fact, the application buff to the turrets is still probably too strong vs small things. It's the worst of all worlds |
Morrigan LeSante
Black Omega Security The OSS
1450
|
Posted - 2016.06.16 12:56:00 -
[17] - Quote
Ain't mine. Ask capri. I recall there are later ones which are even more hilarious. |
Morrigan LeSante
Black Omega Security The OSS
1450
|
Posted - 2016.06.16 13:12:10 -
[18] - Quote
Yup, I'm aware. I still believe they're going to be a bit too nasty vs light subcaps (the turrets are going to trash them) and yet they have been diminished at the fleet scale. I'd hoped for a little improvement at the larger end of the spectrum and weakening at the small scale. The small side is still hella, hella strong and the large is weaker than before.
I'd have rather seen the salvo alpha smoothed, lower (but not this low) application and some more dps rolled into the guns (not application) to more effectively threaten bigger hulls and let the smaller ones breath a little. |
Morrigan LeSante
Black Omega Security The OSS
1451
|
Posted - 2016.06.16 19:33:49 -
[19] - Quote
Cade Windstalker wrote:Jessie McPewpew wrote:Actually, the primary weapon is subject to weapon resolution and sucks arse when shooting small stuff. How small is "small stuff" though? Battlecruiser? Cruiser? Destroyer? Frigate? At a certain point Carriers just can't have full damage application against a small target and still be balanced in terms of alpha and DPS against those small targets and larger ones.
The turrets will shred small things. Absolutely. Exceptions like linked succubus exist, of course but they're going to have a bad time in general.
Meanwhile the dps against big stuff has suffered.
Small things have a better shot at fleeing or catching logi, but that logi will need to be super quick. For the bigger, meatier stuff? Just flat out reduced dps.
So like I say, the direction is good - smooth alpha and push emphasis to sustained turret damage I just think this set of changes is not the best way to achieve it. |
Morrigan LeSante
Black Omega Security The OSS
1451
|
Posted - 2016.06.16 21:50:55 -
[20] - Quote
Cade Windstalker wrote:Morrigan LeSante wrote:Cade Windstalker wrote:Jessie McPewpew wrote:Actually, the primary weapon is subject to weapon resolution and sucks arse when shooting small stuff. How small is "small stuff" though? Battlecruiser? Cruiser? Destroyer? Frigate? At a certain point Carriers just can't have full damage application against a small target and still be balanced in terms of alpha and DPS against those small targets and larger ones. The turrets will shred small things. Absolutely. Exceptions like linked succubus exist, of course but they're going to have a bad time in general. Meanwhile the dps against big stuff has suffered. Small things have a better shot at fleeing or catching logi, but that logi will need to be super quick. For the bigger, meatier stuff? Just flat out reduced dps. So like I say, the direction is good - smooth alpha and push emphasis to sustained turret damage I just think this set of changes is not the best way to achieve it. Reduced DPS overall, at least without support, seems to be the point. Out of curiosity what do you think would be the best way to achieve this if not an unassisted application nerf? Leave the application alone and just drop the overall DPS?
I understood the goals (perhaps mistakenly) to reduce alpha, particularly to small things. DPS was never listed as a concern that I saw (certainly not that it was too high). It's all been around the spike damage and how much applies to smaller craft.
I think I've said already but maybe it was slack, my choice would be reduced alpha/more charges analogous to the current changes. Application dropping certainly but I'd not have nerfed it so hard battleships mitigate that much. No one was upset about the alpha at that tier. I'd also have slightly increased turret dps whilst reducing rather than improving application so that support was needed to nail small things but larger ships/fights they present a greater threat.
Tl;Dr: smooth alpha (done), make smaller things need support to kill (application buff to turrets is fearsome so this isn't what people hoped for), increase threat level at fleet fights (it's decreased now).
Ed: with regard to the whole carriers vs subcapital thing, we should remember that they're hopeless vs amother capital. They're effectively in the same boat as HAW dreads. It may not be explicitly stated however but to most the intention is clear: good subcapital threat and clearing supers fibos is their role. |
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Morrigan LeSante
Black Omega Security The OSS
1457
|
Posted - 2016.06.17 08:32:12 -
[21] - Quote
You know, provided my math isn't off, a better outcome would probably have been altering the salvos drf. As I understand it (prior caveat remains) that a larger value causes smaller targets to mitigate more damage whilst larger ones still take high damage. This would have helped the small things and kept greater effectiveness against "big" things. |
Morrigan LeSante
Black Omega Security The OSS
1457
|
Posted - 2016.06.17 09:49:19 -
[22] - Quote
Skyler Hawk wrote:Morrigan LeSante wrote:You know, provided my math isn't off, a better outcome would probably have been altering the salvos drf. As I understand it (prior caveat remains) that a larger value causes smaller targets to mitigate more damage whilst larger ones still take high damage. This would have helped the small things and kept greater effectiveness against "big" things. You're right in your understanding of what drf does, but wrong to suggest that you could fix the salvo's excessive application just by tweaking it - as it stands on TQ, light fighter salvoes with dual tracking-scripted omnis get an explosion radius of 65m, which is comparable to light fury missiles (and much better than precision heavies), i.e. weapons designed to kill destroyers. It would apply oppressive levels of alpha to smaller targets even if you set drf to 5.5 so the exponential term in the damage equation disappeared.
Yes, I meant in conjunction with sig/velo changes but those would have to be much less severe if the drf was altered along with it - i.e. the aim being to still apply to big things well whilst shielding smaller craft at the same time. Keeping the existing drf results in what we have today: needing to nerf the sig/velo so hard battleships need support to take full damage.
I get there's a view that we should need support to apply and I don't disagree in principle, however I feel that a cooldown type ability should be hitting battleships properly. |
Morrigan LeSante
Black Omega Security The OSS
1457
|
Posted - 2016.06.17 11:59:50 -
[23] - Quote
That was in reference to clearly being dedicated subcap killers. Yes, dreads have fitting options open carrers do not. They have a harder time applying burst, even to battleship. Basic DPS is still going to wreck stuff. |
Morrigan LeSante
Black Omega Security The OSS
1457
|
Posted - 2016.06.17 17:47:21 -
[24] - Quote
If you can't take %age damage applied and figure stuff out I don't know what to tell you.
I did shoot my machariel on sisi though
16:43:10 Combat 679 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits
Fear the mighty rocket salvo
Further test 0 painters. Double omni: 17:51:52 Combat 686 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits 1 Painter. Double omni: 17:52:05 Combat 862 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits 2 Painters. Double omni: 17:52:18 Combat 1053 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits
All at 72% resist.
Completely stationary, double omni, double painted: 17:54:33 Combat 1662 to Morrigan LeSante[OMEGA](Machariel) - Dragonfly II - Hits |
Morrigan LeSante
Black Omega Security The OSS
1457
|
Posted - 2016.06.17 19:22:21 -
[25] - Quote
I shouldn't have to spoon feed you a standard armor mach. Application percentages on p15.
You're handwaving everything away because it doesnt suit.
I cannot get 100% applied to a DOUBLE PAINTED BATTLESHIP |
Morrigan LeSante
Black Omega Security The OSS
1458
|
Posted - 2016.06.18 09:14:31 -
[26] - Quote
Skyler Hawk wrote:Morrigan LeSante wrote:I shouldn't have to spoon feed you a standard armor mach. Application percentages on p15.
You're handwaving everything away because it doesnt suit.
I cannot get 100% applied to a DOUBLE PAINTED BATTLESHIP The fundamental problem here, I think, is that the battleship you're trying to hit basically has the speed and sig of a fat unlinked cruiser (the mach does 580 m/s with a sig of 229m; an unlinked shield tanked AB moa does 565 m/s with a sig of 180 m). With the missile damage formula being what it is, there's no way to create a weapon system that hits the former for near-full damage without also applying very well to the latter. Linked AB machs mitigate damage from a lot of other missile type weapons - not just cruises and torpedoes, but also faction heavy and heavy assault missiles.
The mach was not linked. |
Morrigan LeSante
Black Omega Security The OSS
1459
|
Posted - 2016.06.20 07:49:48 -
[27] - Quote
Carriers saved our supers like bosses. I guess those days are over now. Man that would have been so different in the new world.
Let's bring support for our support. Woooooo |
Morrigan LeSante
Black Omega Security The OSS
1460
|
Posted - 2016.06.20 08:17:00 -
[28] - Quote
Because the salvo still works. We could clear the HICs incredibly quickly as a result allowing the supers to leave field.
That would have been 100% impossible after the changes and everything on field would have died. |
Morrigan LeSante
Black Omega Security The OSS
1460
|
Posted - 2016.06.20 08:31:28 -
[29] - Quote
Supers had LR fibos out when we were dropped. No one had time to pull and redeploy in that event. Plus LR fighters actually wreck subcaps well (like I keep telling people but no one listens) |
Morrigan LeSante
Black Omega Security The OSS
1461
|
Posted - 2016.06.20 08:38:38 -
[30] - Quote
Lugh Crow-Slave wrote:i guess what i meant was could have just dropped more supers. Also you can abandon fighters :p drop one LR and launch 3 lights.
and yes we pointed out how strong the lr ones were back on the sisi thread...
Yeah, but even the loading time hurts. The LR ones hammer the crap out of things. It would have been a waste of time which was spent killing instead. Was like 19 or so HICs down in about 3.5 minutes |
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Morrigan LeSante
Black Omega Security The OSS
1462
|
Posted - 2016.06.20 08:46:44 -
[31] - Quote
Yes, I agree. Although it's still a good move and allows supers more bay space for other fighters, be that bombers or their better (through the hull bonus) superiority ones. |
Morrigan LeSante
Black Omega Security The OSS
1466
|
Posted - 2016.06.21 07:48:30 -
[32] - Quote
A carrier with two mods post change applies around 4% DPS to a 10mn stiletto. What you're neglecting to mention is that the fighters cannot keep up with that ceptor without MWDing.
Seeing as you don't know how carrier squadron reloads work I'm going to assume you've never flown one and thus have never seen fighters try and keep an orbit or keep at range when MWDing. They're really really bad at it, because they are going so fast. The MWD is great to cover ground and absolutely terrible at remaining on a target. Obviously this is because the overshoot at MWD speeds is utterly hilarious.
tl;dr: Your conclusions are flawed by a lack of experience in actually using these in the game. Sorry
Ed: And the change is not fine, because I'll still spank small things with a handful of carriers. Carriers remain rather comical at the fleet level. |
Morrigan LeSante
Black Omega Security The OSS
1469
|
Posted - 2016.06.21 12:10:54 -
[33] - Quote
So you know the scenario is impossible yet try to use it bolster your position? Ingenious.
Can confirm I don't fly caps
Might I recommend more actual testing and less spreadsheet warrioring? Sisi is right there. |
Morrigan LeSante
Black Omega Security The OSS
1470
|
Posted - 2016.06.21 12:23:47 -
[34] - Quote
C-137 wrote:Morrigan LeSante wrote:So you know the scenario is impossible yet try to use it bolster your position? Ingenious. Can confirm I don't fly caps Might I recommend more actual testing and less spreadsheet warrioring? Sisi is right there. They can orbit with the MWD on, are you so dense?
No, they cannot. Like I said, the overshoot is hilarious. Something you'd know if you actually flew the ships you're banging on about.
Maybe they can in your lovely little excel world, however out on TQ what happens is they go shooting past the target like wile e coyote passing the roadrunner off a cliff. And with their RoF it's blind luck for them not to land a 0-1 hit on the way by. |
Morrigan LeSante
Black Omega Security The OSS
1471
|
Posted - 2016.06.21 12:32:18 -
[35] - Quote
Except, once again, if you flew these you'd know that even with an optimal of 4800m, they will still cycle weapons even at 100kms. This means as I said it's blind luck if you can catch them in range at the speeds you're talking about because the guns cycle all the time, not only if ranges are good. Warriors do not have this failing, they only open fire in range.
Yes, it's great on paper but in the real world it just doesn't work like that.
I get it, you're a spreadsheet master, but go test this crap for real for the love of god. |
Morrigan LeSante
Black Omega Security The OSS
1471
|
Posted - 2016.06.21 12:55:52 -
[36] - Quote
Dealing with server ticks at 10km/s? Good luck.
Go get some proof on sisi or hush up to be honest. |
Morrigan LeSante
Black Omega Security The OSS
1472
|
Posted - 2016.06.21 13:06:08 -
[37] - Quote
C-137 wrote:Morrigan LeSante wrote:Dealing with server ticks at 10km/s? Good luck.
Go get some proof on sisi or hush up to be honest. Proof of what, that I can click a button every 5 seconds?
Go see how fast you kill the ceptor, assuming the pilot isn't brain dead. Go get into your magic thanny (you have one right, this isn't all hilarious theorycraft?) and fire up the proof of them vaporising it.
Should be dead easy, right? How hard can it be pressing a button every x seconds. |
Morrigan LeSante
Black Omega Security The OSS
1475
|
Posted - 2016.06.22 06:58:56 -
[38] - Quote
Yeah, and I mean this nicely, as you can see there's a lot more to it than the eft values at those speeds and distances.
Good tests :) |
Morrigan LeSante
Black Omega Security The OSS
1481
|
Posted - 2016.06.23 07:42:53 -
[39] - Quote
Khan Wrenth wrote:Shalashaska Adam wrote:You have plenty of people just yelling no, sure, but a lot of peoples willingness to write out long reasoned feedback is diminished by the fact it is not responded to. You would be surprised how much people would prefer to be told "no, here is our reasons for not wanting to do that", rather than nothing. Devil's advocate here, since I deal (on a MUCH smaller scale) with customer service - There's a rule of thumb that you almost never explain a "why" in customer service. You simply and politely lay down a decision. I don't know if it's an American thing, or perhaps global, but people get told a perfectly rational "why", then they want to argue about the "why". It ends up being very unproductive, because customers want to argue every point up to and including the very foundation of your business model because they're "special" and "rules should have exceptions" and "it's just this one time" and "I have a right to know" and and and and.... ...and it never ends. We are lucky that we get as much explanation as we do with CCP. Part of it is probably because the "why" is straightforward. "Why were heavy missiles nerfed so bad?" "Because their application was too good". And what does that usually bring here on the forums? Pages of people citing personal and general examples where the application sucks, turrets are better, etc. The thing is, in my quick example, heavy missiles may have needed a nerf for a hundred different reasons, ranging from over-representation in large fleet battles, play and counterplay factor for both the person using it and the person hit by it, plans down the line to nerf or readjust all missiles and this is just convenient or a bit more urgent right now, etc. But if you post an eight-page summary of the years of data and future plans, you'll have the entire playerbase nitpicking and arguing one way or the other, over every. single. detail.That's not to say all this are the reasons for a lack of CCP interaction on the forums, I'm just saying it makes sense from my line of experience. Also worth noting, there was a similarly-themed article written on Cracked.com some years back. A mother wrote a funny article about how, when she was growing up, she hated when her parents dropped the "because I said so!" excuse during an argument, and that now that she's a mother, she finds herself finding many very good reasons to do the same to her child. The themes are about identical. If you were ever curious to look it up, I'm sure you could glean some insight into the Developer/customer relationship.
In general I'd say you have a point, but asking for feedback or what people think of the changes demands (to my mind at least) some background information otherwise people have no context to the changes, what goals it delivers. |
Morrigan LeSante
Black Omega Security The OSS
1482
|
Posted - 2016.06.23 11:14:02 -
[40] - Quote
sisi fight.
GO |
|
Morrigan LeSante
Black Omega Security The OSS
1482
|
Posted - 2016.06.23 13:39:17 -
[41] - Quote
Please just fight already
I'd be real interested to see the results. |
Morrigan LeSante
Black Omega Security The OSS
1483
|
Posted - 2016.06.23 18:11:16 -
[42] - Quote
C-137 wrote:Degnar Oskold wrote:C-137 wrote:Fleet Inty vs 2 Fighter, 1 WebDromi's overshoot their target every time, and only web on a 2nd or 3rd pass. I cannot dual box fast enough to lock the fighters before it doesn't matter, mainly because of the need to control the fighters (good thing imo, regular drones are boring). Total combat time including targeting is 34s.... 34s! How do your Gram IIs catch the inty? Aren't they much too slow because they have no MWD ability, only AB? Do you manually position them in the orbit path of the inty? The Gram MWD is a combo Speed + Defense cooldown. The hilarious thing is they are slower than Einherji's by a lot. E: My testing is like this: Inty warps in at 30km, turns MWD on, orbits at 30. I turn on NSA, target Inty, lanch fighters, Spam F1 (turn off NSA and will set all fighters to attack target when they launch) Once you see fighters in space, spam F1 and F2 till they MWD. Pretty much can keep spamming F1 and F2 to victory, but you lose a bit of DPS unless you manage F1 properly (range overshoot issues with MWD active) If your target is further out, like 50km faction point with links range and a 100mn AB like I tested earlier, you have to pilot all the fighters better.
The chap you're arguing/debating with is scramming the dromis. You seem not to be? This will make a huge difference if that is the case. |
Morrigan LeSante
Black Omega Security The OSS
1483
|
Posted - 2016.06.23 21:08:06 -
[43] - Quote
Evelgrivion wrote:Cade Windstalker wrote:Evelgrivion wrote:I want them to use a half-way version of it because outside of situations where the fighters are moving extremely quickly and obliterating their targets as soon as they get close enough, the balance isn't that far off. I could agree that missile volleys are a bit too powerful, but it's only in conjunction with the microwarpdrive ability that fighters are truly broken. I don't really agree with this. The overall application is out of control and there's some pretty good math in this thread showing that. If the MWD ability was at the root of it they could just make them move slower and call it a day, but it's not, it's that they're doing the whole "nuke sub-caps off the field entirely" thing, not really how fast the fighters get out to 100km and start doing it. I'm not saying that you couldn't make Fighters useless with a sufficient nerf to the MWD, but I think that would mostly just be frustrating to everything than an actual fix. What CCP are doing with these changes is an actual fix. I'm not sure you understand my argument. They aren't broken because the MWD is fast, they're broken because there's no strategic tradeoff in using the MWD. Aside from cooldown management, the MWD is nothing but a benefit to fighters, and it makes the time-to-target extremely low.
Large sig bloom is attached. Makes them miles easier to kill with appropriate weapons. |
Morrigan LeSante
Black Omega Security The OSS
1484
|
Posted - 2016.06.24 07:06:21 -
[44] - Quote
Cade Windstalker wrote:Je'sus Quintana wrote:If the solution for anti-subcap ship to kill subcaps is to bring subcaps to fight them then the dev team has completely failed. Thank you for demonstrating this.
The Carrier has never, ever, been billed by CCP as an Anti-Subcap ship. This is something players decided must be the case because of how effective Carriers were at killing sub-caps. It has been decided that this is a bad thing so their ability to kill subcaps is being nerfed. This really shouldn't surprise anyone since "super effective against sub-caps" is one of the things CCP was pretty explicitly against capitals being, since then the answer becomes "bring all the Capitals" if they're just flat more effective on a per-ship basis..
Well given their comical ineffective nature vs other capitals, was that really a shock to anyone?
And you're mistaken, by the way, they just didn't like the alpha, the result was OK not the method. They're still going to murder zone small ships, just a bit slower after the changes. Where they are going to suck more is fleets and trying to use burst damage there. |
Morrigan LeSante
Black Omega Security The OSS
1484
|
Posted - 2016.06.24 07:24:27 -
[45] - Quote
C-137 wrote:So Crazy Vania and I tested some fits. I can't really give any specific logs because I didn't mark down what was what, and we tried a few things. The take aways:
3xDDA is the minimum to force an Inty off-grid. Tracking Links and Tracking Enhancers are pointless (at least when using Superiority Fighters, but my earlier testing showed them to be useless for Einherji's as well) Fighter Speed is critical
I respectfully disagree. I killed the ceptor in 30 seconds using 2 T1 FSUs and 2 T2 DDAs.
However there are much bigger issues abound - the lock range change is a nightmare.
- I can shoot at a higher optimal than I can lock (without a weird fit) and cannot increase fighter lock range
- I cannot see the fighter range to target so I need to button mash against something flitting in and out of range like a ceptor
- Fighter UI is flood controlled and locks you out for 40 seconds if you issue too many commands in short order. Coupled with the point above, this is a total killer.
|
Morrigan LeSante
Black Omega Security The OSS
1484
|
Posted - 2016.06.24 08:26:10 -
[46] - Quote
0) I'll await Vania confirming, he was surprised too. I don't have captures on this machine (I'm at work), it was late and I was in a rush.
1) Yes, you can. It's trivial. Please, I know what I'm doing. Not everyone uses the minmatar drones for a reason.
Lockout Results: http://i.imgur.com/clCEajV.png this actually starts at 40 seconds counts down and happens when you have things like a keres damping and scramming the fighters trying to kill it, or if you're peeling a ceptor using the method I used last night. It's a total pain. |
Morrigan LeSante
Black Omega Security The OSS
1484
|
Posted - 2016.06.24 08:54:05 -
[47] - Quote
I told you, two omnis. Add range scripts. Profit.
And it is not a problem, it's how you kill interceptors. |
Morrigan LeSante
Black Omega Security The OSS
1484
|
Posted - 2016.06.24 08:58:54 -
[48] - Quote
C-137 wrote:Morrigan LeSante wrote:I told you, two omnis. Add range scripts. Profit.
And it is not a problem, it's how you kill interceptors. 1 OTE and 1 DNC would be better, but whatever.
No, it wouldn't. If you're chasing the ceptor at all you're doing it wrong.
Btw: T1 fighters are even worse with lock range. |
Morrigan LeSante
Black Omega Security The OSS
1484
|
Posted - 2016.06.24 09:38:17 -
[49] - Quote
Precisely
I couldn't get a self orbit, it kept trying to select the thanatos, so I just did it manually.
I'm ok with the technique because in reality what needs to happen is the carrier pulls the drones it was using>X seconds time sink. Then they are reloaded and refuelled>5-50 seconds. Then you unload them and reload the others>another 20 or so seconds, I didnt time it. THEN you can launch.
That's a long time just to get them on field compared to other drones which are instant launch. And you'll need to rescript the omnis which have a 30 second cycle time to boot. |
Morrigan LeSante
Black Omega Security The OSS
1485
|
Posted - 2016.06.24 14:57:02 -
[50] - Quote
Cade Windstalker wrote:Morrigan LeSante wrote:Well given their comical ineffective nature vs other capitals, was that really a shock to anyone?
And you're mistaken, by the way, they just didn't like the alpha, the result was OK not the method. They're still going to murder zone small ships, just a bit slower after the changes. Where they are going to suck more is fleets and trying to use burst damage there. They're a lot less effective vs small ships, they can't easily one-shot them without a ton of assistance and coordination, and their overall DPS has been reduced. Overall I would hardly call that a "murderzone" unless what you're flying is un-tanked Battleships, in which case I have no sympathy. As for the fleets, good. Easy alpha-strikes are bad for the game, they invalidate Logi as a class.
I feel like only one of us has tested them and it wasn't you. Major small gang complaint, major: They drop a few carriers and that's it over, nothing else needed to be brought to the fight.
That will not change. A small group of carriers will still dunk/drive off small gangs.
And "easy" alpha strikes? Don't make me laugh, try "easily" alphaing a well tanked fleet ship. Perhaps with a DOZEN carriers, but then should a dozen caps burning a limited fire cooldown on a single target not maybe kill it? |
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Morrigan LeSante
Black Omega Security The OSS
1491
|
Posted - 2016.06.26 10:17:35 -
[51] - Quote
You realise the problem is many are unhappy at the fleet level where such a fit will never exist. At the same time small gangs can still be dunked by a handful of **** fit carriers. Hence my position that these changes don't affect the real issues very well.
And why would a hic only have 43k ehp?! |
Morrigan LeSante
Black Omega Security The OSS
1491
|
Posted - 2016.06.26 14:03:36 -
[52] - Quote
C-137 wrote:Morrigan LeSante wrote:You realise the problem is many are unhappy at the fleet level where such a fit will never exist. At the same time small gangs can still be dunked by a handful of **** fit carriers. Hence my position that these changes don't affect the real issues very well.
And why would a hic only have 43k ehp?! Why do I have to keep pointing out that it's not about the fit. If that oynx had 300,000 ehp, it would still be taking 600+ dps from a capital ship while moving at 900+ m/s. Sgt Ocker wrote:So if I'm reading your pastebin right. It took 3 squads of Einherji light fighters just over 1 minute to kill a fairly low tanked cruiser that had no logi. I think that shows pretty well Light, Fighters need buffing.
Your niche use Thany fit took too long to kill the Onyx, which would indicate an armor fit combat Thany is likely to take much longer than that. The light fighters are doing 600+ dps to a speed tanked cruiser, with a PVE RATTING CARRIER FIT. If you think this is a 'niche' fit, you have obviously never ******* used a carrier in-game.
Because with a realistic fit, that dps value is unattainable. A realistic fit has 2 DDAs in a pinch. No one runs fleet thanatos at 4 DDAs. |
Morrigan LeSante
Black Omega Security The OSS
1494
|
Posted - 2016.06.28 09:21:06 -
[53] - Quote
Look the bottom line is your carriers, which are defenceless against other capitals have no right to apply their special ability to subcaps without a linked huginn in its pocket at all times. This is because it is a "capital" and thus somehow outside the normal rules whereby a ship can be fitted to do $ROLE well and where support is a bonus, not a requirement.
Furthermore, it is preposterous to suggest that carriers are designed to be anti-subcap. This is clearly just players projecting their desire for a solowtfpwnmobile and has nothing to do with the fact that is all they can actually do. /s |
Morrigan LeSante
Black Omega Security The OSS
1494
|
Posted - 2016.06.28 12:10:55 -
[54] - Quote
Sgt Ocker wrote:Henry Plantgenet wrote:can you please add it to all capital modules if they can't be used on subcapitals? I try to fit this capital shield extender to my vindicator and it says it doesn't fit even though it makes no mention of it ;( Seriously? That PG requirement wasn't hint enough - It would not fit... Or was common sense (check fitting requirements) too hard for you? I mean do Devs also need to put, won't fit on a frigate on T2 1600 plates and Large guns.
Yeah but it is a hardcoded limit. Some battleships CAN meet the fitting requirements. |
Morrigan LeSante
Black Omega Security The OSS
1499
|
Posted - 2016.06.28 22:04:44 -
[55] - Quote
Sgt Ocker wrote:Morrigan LeSante wrote:Sgt Ocker wrote:Henry Plantgenet wrote:can you please add it to all capital modules if they can't be used on subcapitals? I try to fit this capital shield extender to my vindicator and it says it doesn't fit even though it makes no mention of it ;( Seriously? That PG requirement wasn't hint enough - It would not fit... Or was common sense (check fitting requirements) too hard for you? I mean do Devs also need to put, won't fit on a frigate on T2 1600 plates and Large guns. Yeah but it is a hardcoded limit. Some battleships CAN meet the fitting requirements. Please show me a battleship that has 75,000 PG (T1 Capital Shield Extender). Even the Regolith (62,500 PG) - Which requires the least fitting, WILL NOT fit any battleship, even with 3 T2 Ancillary Current Routers. Have I been missing something? Like a new Battleship that can get at least 3 times the maximum PG of any existing Battleship.
Some nutter did it with a NApoc, iirc. |
Morrigan LeSante
Black Omega Security The OSS
1508
|
Posted - 2016.07.01 17:04:55 -
[56] - Quote
Momiji Yakumo wrote:Just saying~ You know you broke carriers when carrier ratting brings you almost the same isk per tick as a battleship
You're doing it wrong. |
Morrigan LeSante
Black Omega Security The OSS
1510
|
Posted - 2016.07.01 23:04:23 -
[57] - Quote
Momiji Yakumo wrote:Morrigan LeSante wrote:Momiji Yakumo wrote:Just saying~ You know you broke carriers when carrier ratting brings you almost the same isk per tick as a battleship You're doing it wrong. Please teach me Senpai. How is this possible? Could it be because of the NPC types you are killing? I do 1390 to a Blood Pope per hit. lol
High attentiveness. |
Morrigan LeSante
Black Omega Security The OSS
1517
|
Posted - 2016.07.07 07:22:56 -
[58] - Quote
Guys. Seriously.
The fighters have an independent lock range from the carrier. It works relative to their position. If your fighter is further away than its lock range, it wont attack. It may move to orbit, but you'll still need to tell it to re-attack. You may need to manually give it an orbit command then attack when it is closer.
To be honest your only legitimate gripe here, which to my knowledge no-one has actually made yet but me is that you can't easily tell what range the target is at relative to the fighter so there is an element of command spamming. This was why CCP increased their lock range also this patch. It used to be really, really low until we asked nicely and laid out the issues faced.
tl;dr: Experiment with them more before complaining. Please. |
Morrigan LeSante
Black Omega Security The OSS
1520
|
Posted - 2016.07.08 12:36:44 -
[59] - Quote
I believe he refers to world of warships. |
Morrigan LeSante
Black Omega Security Circle-Of-Two
1532
|
Posted - 2016.08.08 07:17:56 -
[60] - Quote
Cade Windstalker wrote:Sgt Ocker wrote:No arguing dumb logic. The fact you often don't know what your fighting until the escalation lands on grid does indeed make fitting capital neuts all but useless. Then of course you can always carry one or 2 in your fleet hangar and risk being killed while you wait out the minute + to refit. Or just do what most groups do when there is capitals to kill - Just bring more subcaps.
Unfortunately, these modules were designed with CCP's slim hopes of large capital/super fights in mind. While ever subcaps are as adept as they are at killing capitals, there is unlikely to be another large capital/super fight (sadly). So either sell your capital neuts and spend the isk on something more useful or just keep it and hope it one day finds a use. I'm well aware of all of this, and that it makes these modules more niche, but that's more or less the same for Neuts and NOS at the sub-cap level too. You either fit it for something specific or it's used in a utility high, and not much in between. None of this has stopped people from doing stuff like Neuting FAX fits though, which at least shows that these modules are getting some use.
It's still a pretty needless and frankly arbitrary limitation which ironically diminishes meaningful fitting choices because the times a cap neut is ever worth it are so rare that you'd be insane to suck up the very high fitting costs for a module useless 99% of the time. |
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Morrigan LeSante
Black Omega Security Circle-Of-Two
1532
|
Posted - 2016.08.08 18:47:46 -
[61] - Quote
There's literally no point in discussing any of this as long as people hold the viewpoint that because it's a "capital" it should, nay, it must have all kinds of limitations which do not apply to any other class. Seems because it has a certain name tag, it has handcuffs on it preventing people from using it creatively.
The inconsistency is baffling: Make a battleship to kill cruisers and frigates and it's all good. Make a capital fit to fight down classes and suddenly everyone loses their minds. |
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